could not be loaded, used in System, Version=2.0.0.0,
1716
1
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1年前
untiy3d build ios 报一下错误,考虑调整Api compatibility Level 对应到提示版本
````
Cross compilation job Mono.Data.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler:
.....
stdout:
Mono Ahead of Time compiler - compiling assembly /Users/zhanglida/unity_workspace/ourfish/LGameFish4/Temp/StagingArea/Data/Managed/Mono.Data.dll
The class System.Configuration.IConfigurationSectionHandler could not be loaded, used in System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
Failed to load method 0x6000038 from '/Users/zhanglida/unity_workspace/ourfish/LGameFish4/Temp/StagingArea/Data/Managed/Mono.Data.dll'.
stderr:
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in <filename unknown>:0
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
````